deck belcher

raft tempo

by

wip


just explaining the less clear tagging:

is creatures and things that make tokens, it was hard to see the true creature count since so many spells are making tokens.

is a mix of counterspells, real removal, tapping, damage, gy hate. maybe needs more white removal but i think counterspells can get it done since you can hold up mana... lacks options for Oubliette so either hold up a counterspell or lose your commander lol

is stuff that does a lot of sculpting or some draw without raff. all the instants and sorceries are cantripping with raff and some bodies, but this is fuzzier.

allows me to count desert and quicksand in disruption without hiding landcount, and includes Lórien Revealed and Eagles of the North since they have nonbasic land cycling for 1

0

Commander

1 card
Creature (1)

Mainboard

99 cards
body (30)
disruption (21)
draw (17)
landish (36)
protection (4)
ramp (8)

Sideboard

1 card
body (1)

Maybeboard

33 cards
body (10)
disruption (10)
draw (7)
protection (3)
pump (5)
ramp (3)
Creature (2)
Land (3)

Statistics

Mana Curve

Permanents
Spells

Card Types

Speed

Subtypes

Mana Breakdown

50%
32 pips
27 sources
50%
32 pips
26 sources
0%
0 pips
6 sources
0%
0 pips
6 sources
0%
0 pips
6 sources
0%
0 pips
4 sources
Land Production (34 lands)
42% of symbols on lands
40% of symbols on lands
4% of symbols on lands
4% of symbols on lands
4% of symbols on lands
6% of symbols on lands
ImmediateConditionalDelayedBounce
61% of sources produce mana immediately

Sample Hand